Refactor global variables into script local variables.

These variables only occur in one file each.  By making them script local
variables this is "documented" in the code.  At the same time the global
namespace is polluted less.

Changed:
    g:bundle_names          -> s:bundle_names
    g:vundle_last_status    -> s:last_status
    g:vundle_log_file       -> s:log_file
    g:vundle_view           -> s:view
This commit is contained in:
Lucas Hoffmann
2015-03-03 10:50:28 +01:00
parent cad5f50a64
commit 088295df77
3 changed files with 14 additions and 14 deletions

View File

@@ -54,12 +54,12 @@ endf
" View the logfile after an update or installation.
" ---------------------------------------------------------------------------
func! s:view_log()
if !exists('g:vundle_log_file')
let g:vundle_log_file = tempname()
if !exists('s:log_file')
let s:log_file = tempname()
endif
call writefile(g:vundle_log, g:vundle_log_file)
execute 'silent pedit ' . g:vundle_log_file
call writefile(g:vundle_log, s:log_file)
execute 'silent pedit ' . s:log_file
wincmd P | wincmd H
endf
@@ -139,15 +139,15 @@ endf
" strings)
" ---------------------------------------------------------------------------
func! vundle#scripts#view(title, headers, results)
if exists('g:vundle_view') && bufloaded(g:vundle_view)
exec g:vundle_view.'bd!'
if exists('s:view') && bufloaded(s:view)
exec s:view.'bd!'
endif
exec 'silent pedit [Vundle] '.a:title
wincmd P | wincmd H
let g:vundle_view = bufnr('%')
let s:view = bufnr('%')
"
" make buffer modifiable
" to append without errors